Damien Amakiir
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Damien Amakiir
Name: Damien Amakiir
Age: 136
Race: Aasimar
Height: 6’4”
Weight: 152 lbs
Eye Color: Light violet
Hair Color: Black
Languages: Common, Elven, Celestial
Alignment: Lawful Good
Stats:
Ability Scores:
Strength: 18 (+4 Modifier)
Dexterity: 12 (+1 Modifier)
Constitution: 16 (+3 Modifier)
Intelligence: 11 (+0 Modifier)
Wisdom: 15 (+2 Modifier)
Charisma: 19 (+4 Modifier)
Defense:
AC: 18 Total/10 Touch/18 Flatfooted
HP: 14
Fortitude Save: +5
Reflex Save: +1
Will Save: +4
+2 saves vs. Death (Feat)
Acid Resistance 5, Cold Resistance 5, Electricity Resistance 5 (Aasimar)
Offense:
Initiative: +3 (+1 Dex, +2 Trait)
BAB: +1
Melee Attack Bonus: +5
Ranged Attack Bonus: +2
CMB: +5
CMD: 16
Weapon Attacks:
Falchion: 2d4+6/18-20x2/Slashing, melee.
Composite Longbow: 1d8+4/20x3/Piercing, ranged.
Skills:
Trained
Bluff: 8 (+ 4 Cha, + 1 rank, +3 class skill)
Diplomacy: 8 (+ 4 Cha, + 1 rank, +3 class skill)
Heal: 8 (+ 2 Wis, + 1 rank, +3 class skill, +2 Angel-kin)
Knowledge (Religion): 4 (+ 1 rank, +3 class skill)
Perception: 6 (+ 2 Wis, + 1 rank, +3 class skill)
Perform (Dance): 8 (+ 4 Cha, + 1 rank, +3 class skill)
Sense Motive: 6 (+ 2 Wis, + 1 rank, +3 class skill)
Untrained/Usable
Acrobatics: 1 (+ 1 Dex)
Climb: 4 (+ 4 Str)
Disguise: 4 (+ 4 Cha)
Escape Artist: 1 (+ 1 Dex)
Fly: 1 (+ 1 Dex)
Intimidate: 4 (+ 4 Cha)
Survival: 2 (+ 2 Wis)
Swim: 4 (+ 4 Str)
Traits
Rich Parents: Starting gold set to 900.
Chance Savior: +2 to Initiative.
Feats
Fey Foundling: +2 hp per die healed, +2 saves vs. Death, damage increased by +1 when hit by cold iron.
Re: Damien Amakiir
Class Features
Oracle
Battle mystery
Weapon Mastery revelation: Weapon Focus at level 1 (+1 to all attack rolls), Improved Critical at level 8 (threat range doubled), and Greater Weapon Focus at level 12 (additional +1 to all attack rolls).
Paladin (Warrior of Light archtype)
Detect Evil at will.
Smite Evil once per day (+cha mod to attack and damage against target, +cha to AC vs target)
Spells
Level 0
Create Water
Detect Magic
Enhanced Diplomacy - +2 to Diplomacy checks to touched creature
Ghost Sound - Small, low-pitched sounds
Mage Hand - Move small things around
Read Magic
Level 1
Cure Light Wounds - 1d8+1 per level
Protection vs Evil - +2 to AC and saves vs evil creatures
Summon Monster - Summons extraplanar creature (dire rat, dog, eagle, fire beetle, poisonous frog, pony, viper) to help
Oracle
Battle mystery
Weapon Mastery revelation: Weapon Focus at level 1 (+1 to all attack rolls), Improved Critical at level 8 (threat range doubled), and Greater Weapon Focus at level 12 (additional +1 to all attack rolls).
Paladin (Warrior of Light archtype)
Detect Evil at will.
Smite Evil once per day (+cha mod to attack and damage against target, +cha to AC vs target)
Spells
Level 0
Create Water
Detect Magic
Enhanced Diplomacy - +2 to Diplomacy checks to touched creature
Ghost Sound - Small, low-pitched sounds
Mage Hand - Move small things around
Read Magic
Level 1
Cure Light Wounds - 1d8+1 per level
Protection vs Evil - +2 to AC and saves vs evil creatures
Summon Monster - Summons extraplanar creature (dire rat, dog, eagle, fire beetle, poisonous frog, pony, viper) to help
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