Drizzle Darksky
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Drizzle Darksky
Name: Drizzle Darksky
Age: 20 (12)
Race: Duskwalker
Height: 5’4”
Weight: 110
Eye Color: Gray-blue
Hair Color: Gray
Languages: Common, celestial, elven, dwarven
Class: Cleric of Pharasma (Ecclesitheurge)
Alignment: Neutral (true)
Stats:
Ability Scores:
Strength: 8 (-1 Modifier)
Dexterity: 16 (+3 Modifier)
Constitution: 12 (+1 Modifier)
Intelligence: 14 (+2 Modifier)
Wisdom: 18 (+4 Modifier)
Charisma: 12 (+1 Modifier)
Defense:
AC: 13 Total / 13 Touch / 10 Flatfooted
HP: 9
Fortitude Save: +3
Reflex Save: +3
Will Save: +6
+2 racial vs negative energy & death effects, +2 vs spell-like or supernatural abilities of undead and sahkils. Immune to being transformed into undead.
Offense:
Initiative: +5 (+3 Dex, +2 trait)
BAB: +0
Melee Attack Bonus: -1
Ranged Attack Bonus: +3
CMB: -1
CMD: 12
Weapon Attacks:
Light Crossbow: 1d8/19-20x2/Piercing, ranged.
Dagger: 1d4-1/19-20x2/Piercing, melee.
Ghost hunter: any non-magical weapon deals half damage against incorporeal, magic weapons can deal crits & precision damage. 1/day, standard action: treat all weapons she wields as if ghost touch property for 1 min.
Skills:
Trained
Heal: 10 (+4 wis, +1 rank, +3 class, +2 racial)
Knowledge (religion): 8 (+2 int, +1 rank, +3 class, +2 racial)
Perception: 9 (+4 wis, +1 rank, +3 class, +1 trait)
Profession (mortician): 8 (+4 wis, +1 rank, +3 class)
Sense motive: 8 (+4 wis, +1 rank, +3 class)
Survival: 9 (+4 wis, +1 rank, +3 class, +1 trait)
Untrained/Usable
Acrobatics: 3 (+3 dex)
Appraise: 2 (+2 int)
Bluff: 1 (+1 cha)
Climb: -1 (-1 str)
Craft (): 2 (+2 int)
Diplomacy: 1 (+1 cha)
Disguise: 1 (+1 cha)
Escape Artist: 3 (+3 dex)
Fly: 3 (+3 dex)
Intimidate: 1 (+1 cha)
Perform (): 1 (+1 cha)
Ride: 3 (+3 dex)
Stealth: 4 (+3 dex, +1 trait)
Swim: -1 (-1 str)
Traits
The Outsider: +1 stealth & survival + survival is a class skill. Aid others +3, but receiving aid +1 instead of +2.
Seeker: +1 perception & class skill.
Reactionary: +2 initiative.
Blessed touch: heal 1 additional hp when using lay on hands, channeling energy, or casting a cure spell.
Feats
Additional Traits: gain two traits.
Silanae- Posts : 140
Join date : 2019-10-01
Age : 39
Re: Drizzle Darksky
Class Features
Aura: cleric have a powerful aura corresponding to deity’s alignment… which is (true) neutral, so yeah.
Spontaneous casting: can use a prepared (non-domain) spell to cast a cure spell of same or lower level.
Channel Energy:* 1d6 positive energy to heal living creatures OR damage undead, 30 ft radius around cleric. If damaged by the channel: will save to half, DC 11 (10+1/2 cleric level + cha mod). Standard, no AoO, 3+cha mod/day. (4/day)
Ecclesitheurge’s Vow: cannot bless, cast cleric spells or use domain powers when wearing armour or using a shield.
Blessing of the Faithful: +2 sacred bonus on AC/attack rolls/skill checks/ability checks/saving throws, standard action, range: 25 ft (+5 ft/2 levels), duration 1 turn. If spending 1 use of channel energy while blessing, duration is expended by 1 round (1 round/dice of channel energy).
Domain mastery: when preparing spells can select a different secondary domain from the domains of the deity, powers remain unaltered from chosen domain at level 1. Available optional domains: death, healing, resurrection, knowledge, repose, ancestors, souls, thought.
Chosen primary domain: Ice
Chosen secondary domain: Memory (all knowledge skills are class skills)
Domain powers:
Icicle: 1d6 cold + 1 per 2 cleric levels, standard action, 30 ft, ranged touch. 3+wis mod/day (7/day).
Recall: touch creature to allow retrying knowledge skill check (made within past minute) with insight bonus of cleric’s wisdom mod. 3+wis mod/day (7/day).
Regular spells
Level 0
Level 1
Domain spells
Ice (primary domain, always active):
1 obscuring mist
2 fog cloud
3 water breathing
4 control water
5 ice storm
6 cone of cold
7 freezing sphere
8 horrid wilting
9 polar Ray
Knowledge / Memory (m) / Thought (t):
1 comprehend languages
2 detect thoughts / memory Lapse (m)
3 speak with dead / seek thoughts (t)
4 divination
5 true seeing / telepathic bond (t)
6 find the path / modify memory (m)
7 legend lore
8 discern location / moment of prescience (m) / mind blank (t)
9 foresight
Death:
1 cause fear
2 death knell
3 animate dead
4 death ward
5 slay living
6 create undead
7 destruction
8 create greater undead
9 will of the banshee
Healing / Resurrection:
1 cure light wounds
2 cure moderate wounds
3 cure serious wounds
4 cure critical wounds
5 breath of life / raise dead
6 heal
7 regenerate / resurrection
8 cure critical wounds (mass)
9 heal (mass) / true resurrection
Repose / Souls (s) / Ancestors (a):
1 deathwatch
2 gentle repose
3 speak with dead / animate dead (s)
4 death ward / rest eternal (a)
5 slay living
6 undeath to death / antilife shell (s) / geas/quest (a)
7 destruction
8 waves of exhaustion
9 wail of the banshee / trap the soul (s)
Aura: cleric have a powerful aura corresponding to deity’s alignment… which is (true) neutral, so yeah.
Spontaneous casting: can use a prepared (non-domain) spell to cast a cure spell of same or lower level.
Channel Energy:* 1d6 positive energy to heal living creatures OR damage undead, 30 ft radius around cleric. If damaged by the channel: will save to half, DC 11 (10+1/2 cleric level + cha mod). Standard, no AoO, 3+cha mod/day. (4/day)
Ecclesitheurge’s Vow: cannot bless, cast cleric spells or use domain powers when wearing armour or using a shield.
Blessing of the Faithful: +2 sacred bonus on AC/attack rolls/skill checks/ability checks/saving throws, standard action, range: 25 ft (+5 ft/2 levels), duration 1 turn. If spending 1 use of channel energy while blessing, duration is expended by 1 round (1 round/dice of channel energy).
Domain mastery: when preparing spells can select a different secondary domain from the domains of the deity, powers remain unaltered from chosen domain at level 1. Available optional domains: death, healing, resurrection, knowledge, repose, ancestors, souls, thought.
Chosen primary domain: Ice
Chosen secondary domain: Memory (all knowledge skills are class skills)
Domain powers:
Icicle: 1d6 cold + 1 per 2 cleric levels, standard action, 30 ft, ranged touch. 3+wis mod/day (7/day).
Recall: touch creature to allow retrying knowledge skill check (made within past minute) with insight bonus of cleric’s wisdom mod. 3+wis mod/day (7/day).
Regular spells
Level 0
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Ice (primary domain, always active):
1 obscuring mist
2 fog cloud
3 water breathing
4 control water
5 ice storm
6 cone of cold
7 freezing sphere
8 horrid wilting
9 polar Ray
Knowledge / Memory (m) / Thought (t):
1 comprehend languages
2 detect thoughts / memory Lapse (m)
3 speak with dead / seek thoughts (t)
4 divination
5 true seeing / telepathic bond (t)
6 find the path / modify memory (m)
7 legend lore
8 discern location / moment of prescience (m) / mind blank (t)
9 foresight
Death:
1 cause fear
2 death knell
3 animate dead
4 death ward
5 slay living
6 create undead
7 destruction
8 create greater undead
9 will of the banshee
Healing / Resurrection:
1 cure light wounds
2 cure moderate wounds
3 cure serious wounds
4 cure critical wounds
5 breath of life / raise dead
6 heal
7 regenerate / resurrection
8 cure critical wounds (mass)
9 heal (mass) / true resurrection
Repose / Souls (s) / Ancestors (a):
1 deathwatch
2 gentle repose
3 speak with dead / animate dead (s)
4 death ward / rest eternal (a)
5 slay living
6 undeath to death / antilife shell (s) / geas/quest (a)
7 destruction
8 waves of exhaustion
9 wail of the banshee / trap the soul (s)
Last edited by Silanae on Sun Aug 07, 2022 10:06 am; edited 2 times in total
Silanae- Posts : 140
Join date : 2019-10-01
Age : 39
Re: Drizzle Darksky
Personality
When people mention someone having an old soul, they don’t typically mean it literally, and yet this is quite true for Drizzle. She has only lived for twelve years, but acts with a steady confidence that makes people assume she’s a half-elf - or even a strange elf - with far more life experience. This doesn’t mean she’s always calm, collected and strong in her faith. She has her moments of doubts and surging emotions, while being quite aware that there’s a whole world beyond the village she knows. She certainly laughs and plays when she feels safe, but there’s always something lurking behind. A quiet sense of wariness that makes it hard to relax and be at ease. And while she is generally friendly and polite to people, she also keeps her distance. She doesn’t know how long she has to live, but there’s a nagging feeling that the villagers are not like her and will leave her behind. Something that, perhaps, is understandable when several of the villagers share that belief and her adopted parents died when she was still young.
Background
The most troublesome part of her background is, perhaps, the part that is completely shrouded. It is certainly the part that kept her awake many nights as a child, and occasionally still disturbs her sleep. Rokal found her in the cemetery as she was moving away from an undisturbed grave of someone who died long ago, alone and without memories that she could share. The puzzled man mostly took her to his home to get the lost child out of the rain and figure out what to do, while his wife Darcy firmly decided the young girl could have the extra bed since it was far too late to disturb anyone in the village. The dark clouds were making evening fall faster than usual, after all, and the girl didn’t seem to need medical attention. She was mostly cold from the rain and not suitably dressed for the muddy ground, all of which was easy to fix with a bowl of soup, some spare clothes and a warm blanket.
After some time she told them with quiet confidence that her name was Drizzle. Some gentle prodding revealed that Darksy was her family name. While the couple was certainly confused by the oddity of the situation, they put her in the bedroom that was empty since their children had passed away and fed her in the morning. Rokal spend the day around the village to discover that no one was missing a child, that the names were quite unknown and that there hadn’t been any sightings of travellers who might have lost her. Still puzzled the human returned home, only to discover that Darcy had concluded that the girl must have gone through a traumatic experience and had probably been abandoned near the village, or somehow ran away from whatever horrible situation she had been in and found her way here. Regardless, she could benefit from a stable home until her family could be found. And so began her life in Roslar’s Coffer, where she continued to mature into a young woman with a quiet steadiness that disturbed some people as much as the colour of her skin did. Of course, it didn’t help that she could frequently be found near the graves in the cemetery or quietly wandering beyond the outskirts of the village. And while Rokal and Darcy appreciated that she took a strong liking to respecting religions, since they were devout worshippers themselves, they would have preferred it if she had felt the calling to worshipping some other deity. Still, it could have been worse and all religious debates remained respectful and polite between them. When the current mortician fell ill it seemed only natural for her to take over his duties until he recovered. Except he died before he could recover, which resulted in her simply becoming the new mortician of the village. And while some might still be wary about her, most had to admit that a cleric of Pharasma was undeniably suited to talk about the cycle of life and death, with her being a nice enough person overall. Just a somewhat odd one.
Description
The most noticeable part of her appearance is her gray skin and dull colouring. Even the blue tints in her eyes are shrouded by gray tones, as if the life was drawn out of them. Her ears and bone structure points towards an elven heritage, but her skin and hair mark her as an unusual one at best. And at worst? That’s less easily answered, although some mutter that she’s touched by death, without really knowing what they mean by that. It doesn’t help that she favours wearing black or practical brown, while almost never wearing anything more vibrant than silver and a simple brooch in the shape of Parasma’s symbol. Regardless, she mostly blends in as an unusual half-elf who ended up in the village as a child who probably would have been better off with her own people.
When people mention someone having an old soul, they don’t typically mean it literally, and yet this is quite true for Drizzle. She has only lived for twelve years, but acts with a steady confidence that makes people assume she’s a half-elf - or even a strange elf - with far more life experience. This doesn’t mean she’s always calm, collected and strong in her faith. She has her moments of doubts and surging emotions, while being quite aware that there’s a whole world beyond the village she knows. She certainly laughs and plays when she feels safe, but there’s always something lurking behind. A quiet sense of wariness that makes it hard to relax and be at ease. And while she is generally friendly and polite to people, she also keeps her distance. She doesn’t know how long she has to live, but there’s a nagging feeling that the villagers are not like her and will leave her behind. Something that, perhaps, is understandable when several of the villagers share that belief and her adopted parents died when she was still young.
Background
The most troublesome part of her background is, perhaps, the part that is completely shrouded. It is certainly the part that kept her awake many nights as a child, and occasionally still disturbs her sleep. Rokal found her in the cemetery as she was moving away from an undisturbed grave of someone who died long ago, alone and without memories that she could share. The puzzled man mostly took her to his home to get the lost child out of the rain and figure out what to do, while his wife Darcy firmly decided the young girl could have the extra bed since it was far too late to disturb anyone in the village. The dark clouds were making evening fall faster than usual, after all, and the girl didn’t seem to need medical attention. She was mostly cold from the rain and not suitably dressed for the muddy ground, all of which was easy to fix with a bowl of soup, some spare clothes and a warm blanket.
After some time she told them with quiet confidence that her name was Drizzle. Some gentle prodding revealed that Darksy was her family name. While the couple was certainly confused by the oddity of the situation, they put her in the bedroom that was empty since their children had passed away and fed her in the morning. Rokal spend the day around the village to discover that no one was missing a child, that the names were quite unknown and that there hadn’t been any sightings of travellers who might have lost her. Still puzzled the human returned home, only to discover that Darcy had concluded that the girl must have gone through a traumatic experience and had probably been abandoned near the village, or somehow ran away from whatever horrible situation she had been in and found her way here. Regardless, she could benefit from a stable home until her family could be found. And so began her life in Roslar’s Coffer, where she continued to mature into a young woman with a quiet steadiness that disturbed some people as much as the colour of her skin did. Of course, it didn’t help that she could frequently be found near the graves in the cemetery or quietly wandering beyond the outskirts of the village. And while Rokal and Darcy appreciated that she took a strong liking to respecting religions, since they were devout worshippers themselves, they would have preferred it if she had felt the calling to worshipping some other deity. Still, it could have been worse and all religious debates remained respectful and polite between them. When the current mortician fell ill it seemed only natural for her to take over his duties until he recovered. Except he died before he could recover, which resulted in her simply becoming the new mortician of the village. And while some might still be wary about her, most had to admit that a cleric of Pharasma was undeniably suited to talk about the cycle of life and death, with her being a nice enough person overall. Just a somewhat odd one.
Description
The most noticeable part of her appearance is her gray skin and dull colouring. Even the blue tints in her eyes are shrouded by gray tones, as if the life was drawn out of them. Her ears and bone structure points towards an elven heritage, but her skin and hair mark her as an unusual one at best. And at worst? That’s less easily answered, although some mutter that she’s touched by death, without really knowing what they mean by that. It doesn’t help that she favours wearing black or practical brown, while almost never wearing anything more vibrant than silver and a simple brooch in the shape of Parasma’s symbol. Regardless, she mostly blends in as an unusual half-elf who ended up in the village as a child who probably would have been better off with her own people.
Silanae- Posts : 140
Join date : 2019-10-01
Age : 39
Re: Drizzle Darksky
Current Equipment
Light crossbow with 20 bolts
Dagger
Backpack with bedroll, blanket, mess kit, grooming kit, holy text, iron pot, flint and steel, twine (50 ft), waterskin, 2 trail rations, a set of platinum wedding rings and a clay tankard (1 pint).
Belt pouch with a silver symbol of Pharasma, set of playing cards (simple).
Spell component pouch
Brooch of Pharasma
Not Currently Equipped
Funds
1 gold, 1 silver, 7 copper
Current Spells
Level 0: 3
Create Water
Guidance
Stabilize
Level 1: 2 + domain (Memory)
Light crossbow with 20 bolts
Dagger
Backpack with bedroll, blanket, mess kit, grooming kit, holy text, iron pot, flint and steel, twine (50 ft), waterskin, 2 trail rations, a set of platinum wedding rings and a clay tankard (1 pint).
Belt pouch with a silver symbol of Pharasma, set of playing cards (simple).
Spell component pouch
Brooch of Pharasma
Not Currently Equipped
Funds
1 gold, 1 silver, 7 copper
Current Spells
Level 0: 3
Create Water
Guidance
Stabilize
Level 1: 2 + domain (Memory)
Shield of faith | Aura grants +2 or higher deflection bonus. (1 min) |
Enhance Water | Turn water into alcohol. (1 pint) |
Comprehend Languages | You can understand the spoken words of creatures or read otherwise incomprehensible written messages. (10 min) |
Silanae- Posts : 140
Join date : 2019-10-01
Age : 39
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